An original two-player strategy board game designed and iterated over four weeks as part of the Systems Design course at Full Sail University. Built under strict constraints — single-page rules, single-page board, two six-sided dice only, no cards or specialty components, skill over luck, under thirty minutes to play. Skirmish is played on an 8x20 grid where players spend three dice rolls per turn on movement or combat, racing to get one piece to the opponent's starting row. Developed through a structured weekly cycle of playtesting, data tracking, probability analysis, and peer review across four iterations from paper prototype to final balanced design.