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Cody Flanagan
Systems Designer | Combat, Balance & Progression
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Systems Design
Gameplay Prototypes
Level Design
Fortress — Third-Person Combat & Level Design
Inside Clash Royale's Economy
Designing the Fast Taunt Rework — Counterplay by the Numbers
Batch-Screening a Numba Combat Simulator for Idle-RPG Balance
Tempero Ludum — Skirmish
Scraps — Blockmesh Level Design
Tile Puzzle Game
Magical Mayhem — Spell-Based Gameplay
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