A post-apocalyptic block mesh level built in Unreal Engine 5 inside Full Sail University's Scraps Project framework. Designed an arctic abandoned research facility around a custom breaker mechanic that controls power to doors, platforms, lights, and hazards throughout the level. Taught the mechanic across three IPM sequences — Introduction, Practice, and Mastery — embedded within six total action blocks, supported by a full pre-production pipeline including PureRef research, a pitch deck, a beat chart, and Perforce version control.
Full level walkthrough demonstrating the breaker mechanic across all three IPM sequences, combat encounter, and complete six action block progression from facility entrance to objective retrieval.