A spell-based action game built in Unreal Engine 5 using Blueprints. Designed and implemented two original spells from scratch — an AOE damage spell and a heal spell — including all pickup logic, cast behavior, visual effects, and in-level mechanics built to showcase each one. Built a three-zone level requiring the player to use specific spells to progress, alongside independent implementations of a checkpoint system and an extended inventory system.
Full level walkthrough demonstrating all four spells, the AOE puzzle mechanic, turret and AI behavior, and the three-zone progression structure.