A tile-based puzzle game built in Unreal Engine 5 using Blueprint, developed across three production sprints at Full Sail University. Designed and implemented two original mechanics from scratch — a Phasing Power-Up and a Directional Force Tile — including all logic, visual feedback, and audio feedback. Worked across Navigator, Driver, and Leader roles, building my own mechanic, integrating a teammate's, and owning a full codebase refactor to ship a clean, maintainable final build.
A video of the phase mechanic early phase
A video walkthrough of the levels and mechanics