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Tile Puzzle Game

A tile-based puzzle game built in Unreal Engine 5 using Blueprint, developed across three production sprints at Full Sail University. Designed and implemented two original mechanics from scratch — a Phasing Power-Up and a Directional Force Tile — including all logic, visual feedback, and audio feedback. Worked across Navigator, Driver, and Leader roles, building my own mechanic, integrating a teammate's, and owning a full codebase refactor to ship a clean, maintainable final build.

Early build of the Phasing Power-Up

Early build of the Phasing Power-Up

Power-Up logic complete — the phasing buff allows the player to pass through forest tiles that would otherwise block movement.

Power-Up logic complete — the phasing buff allows the player to pass through forest tiles that would otherwise block movement.

Directional Force Tile implemented — stepping on this tile propels the player across the board while maintaining all normal tile interactions.

Directional Force Tile implemented — stepping on this tile propels the player across the board while maintaining all normal tile interactions.

1st Level - Introduction to phase mechanic

1st Level - Introduction to phase mechanic

2nd Level - Introduction to Force Tile mechanic

2nd Level - Introduction to Force Tile mechanic

3rd Level - A combination level utilizing both mechanics and making them interact with each other

3rd Level - A combination level utilizing both mechanics and making them interact with each other

A video of the phase mechanic early phase

A video walkthrough of the levels and mechanics